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4 Part Tutorial- Part 3

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By ~shley77
4 part series on creating realistic drawings
Part 1
Part 2
Part 3
Part 4
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ok, i know, im wierd for including hands in the accessories section, but oh well. sorry for the very small scans at the top there, school scanner, it likes to pick its own sizes, lol. just do a full-view and it should be okay.
hands- hands really aren't at all different from the face, they are afterall, skin like the face is. basically what i showed in the picture is just on the left before bledning, then on the right after blending. i was unsure as to how to explain hands, lol. the only thing i can think of is to just give tips. when drawing portraits from photos or life, make sure to always measure the hand so it's the appropriate size. everyone's hands are different sizes in comparison to their bodies, so find something in the picture you can measure it with. in my case, i could only use his face, and it measured from about the tip of his chin, to his hairline. things like that always help. also, dont be afraid to draw the wrinkles and folds in the fingers. i know many times people try and avoid this, afraid the person's hand will look too pudgy. as long as you dont add extra skin or something, itll turn out perfectly fine. also, amke sure that in comparison to the face, the shading is proportionate. in this picture, his hand was lighter then his face, because only the tips of his fingers were in shadow from the face, the rest caught more light then his face did. (see pic in bottom right)

clothing- once again, i just showed in the picture, the unblended and blended version. that is basically the only progress you can make for this particular shirt. though, normally, the clothing has a bit more texture then this. i cannot stress enough, always show the texture of the clothing! it just looks better that way. dont be afraid to try it! if you're worried you'll mess up you can always test out a few techniques on scrap paper. im going to use my golden age of grotesque deviation as an example. the texture in the vest there, was achieved using a prismacolor blending marker. i tested it first of course, i was afraid i would mess up royally. but its always a good thing to test out something (unless you can easily erase it) before putting it on your good copy. other then texture, folds are relatively easy to convey realistically, and a good thing to practice your shading on

accessories: i apologize for not placing the finished bracelets in this tutorial, but i dont want you all to see the entire thing before i post it, which'll probably be tomorrow anyway, overall, unless you're illustrating a very close-up piece of a diamond or some other intricate jewelry, anything shiny is relatively easy to make look realistic. for dark jewelry like this bracelet, details in the highlights is of utmost importance. always use very dark shadows and very bright highlights to convey shine. i recommend using a soft lead pencil, or an all lead pencil , to get those dark shadows. stark contrast is the only thing that'll help you with dark jewelry or anything dark that's shiny
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MarcDaArtist's avatar
:o (Eek) That is NOT a drawing!:o (Eek) Kudos, AMAZING work!:happybounce: :happybounce: :happybounce: :happybounce: